1 citations · 1 across the 7 of their papers we have counts for
7 papers
Comparison of Code Quality and Best Practices in IoT and non-IoT Software
Nour Khezemi, Sikandar Ejaza, Naouel Moha +1
Context: IoT systems, networks of connected devices powered by software, require studying software quality for maintenance. Despite extensive studies on non-IoT software quality, r…
SyDRA: An Approach to Understand Game Engine Architecture
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2
Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by develope…
Visualising Game Engine Subsystem Coupling
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2
Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlo…
Assessing Video Game Balance using Autonomous Agents
Cristiano Politowski, Fabio Petrillo, Ghizlane ElBoussaidi +2
As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc na…
An Exploratory Approach for Game Engine Architecture Recovery
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2
Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio play…
Game Engine Comparative Anatomy
Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +1
Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge,…