activity
20242026
collaborators

7 papers

cs.CV2026

UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing

Zefan Qu, Zhenwei Wang, Gerhard Petrus Hancke +1

Recent 3D foundation models can generate high-quality assets from a single image, but degrade markedly on unconstrained multi-image inputs, often producing distorted geometry, over…

cs.CV2026

GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video

Fang Liu, Jinpeng Chen, Ke Xu +7

While multimodal Large Language Models (MLLMs) excel at offline video understanding, an interesting question of how far they are from serving as a real-time procedural coach remain…

cs.CV2026

EgoCS-400K: An Egocentric Gameplay Dataset for World Models

Rongjin Guo, Dong Liang, Yuhao Liu +4

The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language tra…

cs.GR2025

SeHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketing

Yiyu Li, Haoyuan Wang, Ke Xu +2

This paper presents SeHDR, a novel high dynamic range 3D Gaussian Splatting (HDR-3DGS) approach for generating HDR novel views given multi-view LDR images. Unlike existing methods…

cs.CV2025

Unleashing the Potential of Multimodal LLMs for Zero-Shot Spatio-Temporal Video Grounding

Zaiquan Yang, Yuhao Liu, Gerhard Hancke +1

Spatio-temporal video grounding (STVG) aims at localizing the spatio-temporal tube of a video, as specified by the input text query. In this paper, we utilize multimodal large lang…

cs.CV2025

StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance

Zefan Qu, Zhenwei Wang, Haoyuan Wang +3

Creating 3D assets that follow the texture and geometry style of existing ones is often desirable or even inevitable in practical applications like video gaming and virtual reality…