most citedRandomise Alone, Reach as a Team

1 citations · 3 across the 4 of their papers we have counts for

collaborators

10 papers

cs.GT2026

Algorithms for Equilibria in Concurrent Stopping Games

Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini

Concurrent games are a standard model for multi-agent systems, with Nash equilibrium as their central solution concept. The associated \emph{constrained existence problem}---does a…

cs.FL20261 cited

Decoupled Planning for Multiple Omega-Regular Objectives

Guy Avni, Thomas A. Henzinger, Kaushik Mallik +2

We study the problem of generating paths on a graph that satisfy a collection of ω-regular objectives. We propose a decoupled framework in which each objective is assigned to an i…

cs.GT20261 cited

Randomise Alone, Reach as a Team

Léonard Brice, Thomas A. Henzinger, Alipasha Montaseri +2

We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team…

cs.GT20261 cited

Dicey Games: Shared Sources of Randomness in Distributed Systems

Léonard Brice, Thomas A. Henzinger, K. S. Thejaswini

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all f…

cs.CR2026

Sharing The Secret: Distributed Privacy-Preserving Monitoring

Mahyar Karimi, K. S. Thejaswini, Roderick Bloem +1

In traditional runtime verification, a system is typically observed by a monolithic monitor. Enforcing privacy in such settings is computationally expensive, as it necessitates hea…

cs.FL2026

History-Deterministic Büchi Automata are Succinct

Antonio Casares, Keya Prakash, K. S. Thejaswini

We describe a history-deterministic Büchi automaton that has strictly less states than every language-equivalent deterministic Büchi automaton. This solves a problem that had bee…