activity
20222024
most citedEyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes

31 citations · 83 across the 18 of their papers we have counts for

collaborators

18 papers

cs.CV2024

AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos

Feichi Lu, Zijian Dong, Jie Song +1

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficu…

cs.CV20241 cited

MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

Zeren Jiang, Chen Guo, Manuel Kaufmann +4

We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally…

cs.CV2024

4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations

Wenbo Wang, Hsuan-I Ho, Chen Guo +5

The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to cap…

cs.CV20241 cited

WANDR: Intention-guided Human Motion Generation

Markos Diomataris, Nikos Athanasiou, Omid Taheri +3

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing meth…

cs.CV20242 cited

RHOBIN Challenge: Reconstruction of Human Object Interaction

Xianghui Xie, Xi Wang, Nikos Athanasiou +17

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task d…

cs.CV202331 cited

FLARE: Fast Learning of Animatable and Relightable Mesh Avatars

Shrisha Bharadwaj, Yufeng Zheng, Otmar Hilliges +2

Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering…