activity
20162023
most citedLearning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation

61 citations · 204 across the 18 of their papers we have counts for

collaborators

18 papers

cs.CV2023★ 14 cited

Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization

Connor Z. Lin, Koki Nagano, Jan Kautz +5

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for ed…

cs.CV2023★ 1 cited

Real-Time Radiance Fields for Single-Image Portrait View Synthesis

Alex Trevithick, Matthew Chan, Michael Stengel +7

We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our im…

cs.CV2022★ 1 cited

RANA: Relightable Articulated Neural Avatars

Umar Iqbal, Akin Caliskan, Koki Nagano +3

We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a shor…

cs.CV2022★ 61 cited

Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation

Yu-Ying Yeh, Koki Nagano, Sameh Khamis +3

Given a portrait image of a person and an environment map of the target lighting, portrait relighting aims to re-illuminate the person in the image as if the person appeared in an…

cs.CV2022★ 10 cited

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

Jonathan Tremblay, Moustafa Meshry, Alex Evans +9

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resol…

cs.CV2022★ 2 cited

DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars

Amit Raj, Umar Iqbal, Koki Nagano +4

Acquisition and creation of digital human avatars is an important problem with applications to virtual telepresence, gaming, and human modeling. Most contemporary approaches for av…