activity
20112021
most citedFast and Robust Hand Tracking Using Detection-Guided Optimization

238 citations · 814 across the 22 of their papers we have counts for

collaborators

23 papers

cs.HC2021

Toward AI Assistants That Let Designers Design

Sebastiaan De Peuter, Antti Oulasvirta, Samuel Kaski

AI for supporting designers needs to be rethought. It should aim to cooperate, not automate, by supporting and leveraging the creativity and problem-solving of designers. The chall…

cs.HC2021★ 90 cited

Adapting User Interfaces with Model-based Reinforcement Learning

Kashyap Todi, Gilles Bailly, Luis A. Leiva +1

Adapting an interface requires taking into account both the positive and negative effects that changes may have on the user. A carelessly picked adaptation may impose high costs to…

cs.HC2021★ 12 cited

Improving Artificial Teachers by Considering How People Learn and Forget

Aurélien Nioche, Pierre-Alexandre Murena, Carlos de la Torre-Ortiz +1

The paper presents a novel model-based method for intelligent tutoring, with particular emphasis on the problem of selecting teaching interventions in interaction with humans. Wher…

cs.HC2021★ 81 cited

Understanding Visual Saliency in Mobile User Interfaces

Luis A. Leiva, Yunfei Xue, Avya Bansal +4

For graphical user interface (UI) design, it is important to understand what attracts visual attention. While previous work on saliency has focused on desktop and web-based UIs, mo…

cs.HC2020★ 5 cited

Human Strategic Steering Improves Performance of Interactive Optimization

Fabio Colella, Pedram Daee, Jussi Jokinen +2

A central concern in an interactive intelligent system is optimization of its actions, to be maximally helpful to its human user. In recommender systems for instance, the action is…

cs.HC2020

Foraging-based Optimization of Menu Systems

Niraj Ramesh Dayama, Morteza Shiripour, Antti Oulasvirta +2

Computational design of menu systems has been solved in limited cases such as the linear menu (list) as an assignment task, where commands are assigned to menu positions while opti…

cs.HC2020★ 2 cited

Press'Em: Simulating Varying Button Tactility via FDVV Models

Yi-Chi Liao, Sunjun Kim, Byungjoo Lee +1

Push-buttons provide rich haptic feedback during a press via mechanical structures. While different buttons have varying haptic qualities, few works have attempted to dynamically r…

cs.HC2020★ 24 cited

Button Simulation and Design via FDVV Models

Yi-Chi Liao, Sunjun Kim, Byungjoo Lee +1

Designing a push-button with desired sensation and performance is challenging because the mechanical construction must have the right response characteristics. Physical simulation…

cs.HC2020★ 34 cited

Optimal Sensor Position for a Computer Mouse

Sunjun Kim, Byungjoo Lee, Thomas van Gemert +1

Computer mice have their displacement sensors in various locations (center, front, and rear). However, there has been little research into the effects of sensor position or on engi…

cs.HC2020★ 63 cited

GRIDS: Interactive Layout Design with Integer Programming

Niraj Dayama, Kashyap Todi, Taru Saarelainen +1

Grid layouts are used by designers to spatially organise user interfaces when sketching and wireframing. However, their design is largely time consuming manual work. This is challe…

cs.AI2020★ 7 cited

Hierarchical Reinforcement Learning as a Model of Human Task Interleaving

Christoph Gebhardt, Antti Oulasvirta, Otmar Hilliges

How do people decide how long to continue in a task, when to switch, and to which other task? Understanding the mechanisms that underpin task interleaving is a long-standing goal i…

cs.HC2019★ 16 cited

SAM: A Modular Framework for Self-Adapting Web Menus

Camille Gobert, Kashyap Todi, Gilles Bailly +1

This paper presents SAM, a modular and extensible JavaScript framework for self-adapting menus on webpages. SAM allows control of two elementary aspects for adapting web menus: (1)…

cs.MM2018★ 1 cited

Cloud Gaming With Foveated Graphics

Gazi Illahi, Thomas Van Gemert, Matti Siekkinen +3

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics render…

cs.NI2018★ 20 cited

Does network quality matter? A field study of mobile user satisfaction

Benjamin Finley, Eren Boz, Kalevi Kilkki +3

Mobile quality of experience and user satisfaction are growing research topics. However, the relationship between a user's satisfaction with network quality and the networks real p…

cs.HC2018★ 53 cited

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time

Seonwook Park, Christoph Gebhardt, Roman Rädle +8

Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions…

cs.HC2017★ 56 cited

Inferring Cognitive Models from Data using Approximate Bayesian Computation

Antti Kangasrääsiö, Kumaripaba Athukorala, Andrew Howes +3

An important problem for HCI researchers is to estimate the parameter values of a cognitive model from behavioral data. This is a difficult problem, because of the substantial comp…

cs.HC2016★ 1 cited

AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization

Byungjoo Lee, Mathieu Nancel, Sunjun Kim +1

A well-designed control-to-display gain function can improve pointing performance with indirect pointing devices like trackpads. However, the design of gain functions is challengin…

cs.CV2016★ 29 cited

Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input

Srinath Sridhar, Franziska Mueller, Michael Zollhöfer +3

Real-time simultaneous tracking of hands manipulating and interacting with external objects has many potential applications in augmented reality, tangible computing, and wearable c…

cs.CV2016★ 238 cited

Fast and Robust Hand Tracking Using Detection-Guided Optimization

Srinath Sridhar, Franziska Mueller, Antti Oulasvirta +1

Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. However, adoption has been limited because of tracking inaccuracies, incomplete cove…

cs.CV2016★ 55 cited

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model

Srinath Sridhar, Helge Rhodin, Hans-Peter Seidel +2

Real-time marker-less hand tracking is of increasing importance in human-computer interaction. Robust and accurate tracking of arbitrary hand motion is a challenging problem due to…

cs.CR2014★ 5 cited

Text Entry Method Affects Password Security

Yulong Yang, Janne Lindqvist, Antti Oulasvirta

Text-based passwords continue to be the prime form of authentication to computer systems. Today, they are increasingly created and used with mobile text entry methods, such as touc…

cs.CR2014★ 22 cited

User-Generated Free-Form Gestures for Authentication: Security and Memorability

Michael Sherman, Gradeigh Clark, Yulong Yang +5

This paper studies the security and memorability of free-form multitouch gestures for mobile authentication. Towards this end, we collected a dataset with a generate-test-retest pa…

cs.IT2011

Let Us Dance Just a Little Bit More --- On the Information Capacity of the Human Motor System

Teemu Roos, Antti Oulasvirta, Laura Leppänen +1

Fitts' law is a fundamental tool in measuring the capacity of the human motor system. However, it is, by definition, limited to aimed movements toward spatially expanded targets. W…