3 papers
cs.CV2025
Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision
Yu Deng, Baozhu Zhao, Junyan Su +2
Three-dimensional reconstruction in scenes with extreme depth variations remains challenging due to inconsistent supervisory signals between near-field and far-field regions. Exist…
cs.CV2025
Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding
Junyan Su, Baozhu Zhao, Xiaohan Zhang +1
The introduction of 3D Gaussian Splatting (3DGS) has advanced novel view synthesis by utilizing Gaussians to represent scenes. Encoding Gaussian point features with anchor embeddin…
cs.CV2024
Toy-GS: Assembling Local Gaussians for Precisely Rendering Large-Scale Free Camera Trajectories
Xiaohan Zhang, Zhenyu Sun, Yukui Qiu +2
Currently, 3D rendering for large-scale free camera trajectories, namely, arbitrary input camera trajectories, poses significant challenges: 1) The distribution and observation ang…