activity
20122026
most citedGames Where You Can Play Optimally with Arena-Independent Finite Memory

18 citations · 100 across the 28 of their papers we have counts for

collaborators

36 papers

cs.LO2026

Proceedings Seventeenth International Symposium on Games, Automata, Logics, and Formal Verification

Giorgio Bacci, Mickaël Randour

This volume contains the proceedings of GandALF 2026, the Seventeenth International Symposium on Games, Automata, Logics, and Formal Verification. The symposium was held in Aalborg…

cs.LO2025

Simplicity Lies in the Eye of the Beholder: A Strategic Perspective on Controllers in Reactive Synthesis

Mickael Randour

In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek…

cs.GT2025

Taming Infinity one Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs

Michal Ajdarów, James C. A. Main, Petr Novotný +1

Markov decision processes (MDPs) are a canonical model to reason about decision making within a stochastic environment. We study a fundamental class of infinite MDPs: one-counter M…

cs.GT2025

Mixing Any Cocktail with Limited Ingredients: On the Structure of Payoff Sets in Multi-Objective POMDPs and its Impact on Randomised Strategies

James C. A. Main, Mickael Randour

We consider multi-dimensional payoff functions in partially observable Markov decision processes. We study the structure of the set of expected payoff vectors of all strategies (po…

cs.GT2023★ 10 cited

Games on Graphs: From Logic and Automata to Algorithms

Nathanaël Fijalkow, C. Aiswarya, Guy Avni +22

The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared…

cs.GT2022

How to Play Optimally for Regular Objectives?

Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour +1

This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimal…

cs.GT2022

Timed Games with Bounded Window Parity Objectives

James C. A. Main, Mickael Randour, Jeremy Sproston

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time b…

cs.GT2022★ 1 cited

Half-Positional Objectives Recognized by Deterministic Büchi Automata

Patricia Bouyer, Antonio Casares, Mickael Randour +1

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we char…

cs.GT2022

Different Strokes in Randomised Strategies: Revisiting Kuhn's Theorem under Finite-Memory Assumptions

James C. A. Main, Mickael Randour

Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strate…

cs.GT2021★ 10 cited

Characterizing Omega-Regularity through Finite-Memory Determinacy of Games on Infinite Graphs

Patricia Bouyer, Mickael Randour, Pierre Vandenhove

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $ω…

cs.GT2021

Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives

James C. A. Main, Mickael Randour, Jeremy Sproston

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has sinc…

cs.GT2021★ 6 cited

Arena-Independent Finite-Memory Determinacy in Stochastic Games

Patricia Bouyer, Youssouf Oualhadj, Mickael Randour +1

We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in presence of an antagonistic opponent in a random environment. In this setting, a…

cs.LO2020

Decisiveness of Stochastic Systems and its Application to Hybrid Models (Full Version)

Patricia Bouyer, Thomas Brihaye, Mickael Randour +2

In [ABM07], Abdulla et al. introduced the concept of decisiveness, an interesting tool for lifting good properties of finite Markov chains to denumerable ones. Later, this concept…

cs.LO2020★ 1 cited

Decisiveness of Stochastic Systems and its Application to Hybrid Models

Patricia Bouyer, Thomas Brihaye, Mickael Randour +2

In [ABM07], Abdulla et al. introduced the concept of decisiveness, an interesting tool for lifting good properties of finite Markov chains to denumerable ones. Later, this concept…

cs.GT2020★ 18 cited

Games Where You Can Play Optimally with Arena-Independent Finite Memory

Patricia Bouyer, Stéphane Le Roux, Youssouf Oualhadj +2

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller sy…

cs.LO2019★ 1 cited

Simple Strategies in Multi-Objective MDPs (Technical Report)

Florent Delgrange, Joost-Pieter Katoen, Tim Quatmann +1

We consider the verification of multiple expected reward objectives at once on Markov decision processes (MDPs). This enables a trade-off analysis among multiple objectives by obta…

cs.GT2019★ 1 cited

Energy mean-payoff games

Véronique Bruyère, Quentin Hautem, Mickael Randour +1

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2…

cs.LO2019★ 3 cited

Life is Random, Time is Not: Markov Decision Processes with Window Objectives

Thomas Brihaye, Florent Delgrange, Youssouf Oualhadj +1

The window mechanism was introduced by Chatterjee et al. to strengthen classical game objectives with time bounds. It permits to synthesize system controllers that exhibit acceptab…

cs.LO2018★ 3 cited

Multi-weighted Markov Decision Processes with Reachability Objectives

Patricia Bouyer, Mauricio González, Nicolas Markey +1

In this paper, we are interested in the synthesis of schedulers in double-weighted Markov decision processes, which satisfy both a percentile constraint over a weighted reachabilit…

cs.GT2018

Extending finite-memory determinacy by Boolean combination of winning conditions

Stéphane Le Roux, Arno Pauly, Mickael Randour

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable control…

cs.LO2017★ 6 cited

Threshold Constraints with Guarantees for Parity Objectives in Markov Decision Processes

Raphaël Berthon, Mickael Randour, Jean-François Raskin

The beyond worst-case synthesis problem was introduced recently by Bruyère et al. [BFRR14]: it aims at building system controllers that provide strict worst-case performance guaran…

cs.LO2016★ 1 cited

Bounding Average-energy Games

Patricia Bouyer, Piotr Hofman, Nicolas Markey +2

We consider average-energy games, where the goal is to minimize the long-run average of the accumulated energy. While several results have been obtained on these games recently, de…

cs.LO2016

Window Parity Games: An Alternative Approach Toward Parity Games with Time Bounds (Full Version)

Véronique Bruyère, Quentin Hautem, Mickael Randour

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting…

cs.LO2016★ 14 cited

Window Parity Games: An Alternative Approach Toward Parity Games with Time Bounds

Véronique Bruyère, Quentin Hautem, Mickael Randour

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting…