39 citations · 80 across the 12 of their papers we have counts for
15 papers
AutoPoly: Predicting a Polygonal Mesh Construction Sequence from a Silhouette Image
I-Chao Shen, Yu Ju Chen, Oliver van Kaick +1
Polygonal modeling is a core task of content creation in Computer Graphics. The complexity of modeling, in terms of the number and the order of operations and time required to exec…
Per Garment Capture and Synthesis for Real-time Virtual Try-on
Toby Chong, I-Chao Shen, Nobuyuki Umetani +1
Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing i…
A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges
Christian Arzate Cruz, Takeo Igarashi
Interactive reinforcement learning (RL) has been successfully used in various applications in different fields, which has also motivated HCI researchers to contribute in this area.…
MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning
Christian Arzate Cruz, Takeo Igarashi
In this paper, we propose a generic framework that enables game developers without knowledge of machine learning to create bot behaviors with playstyles that align with their prefe…
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors
Christian Arzate Cruz, Takeo Igarashi
Reinforcement learning techniques successfully generate convincing agent behaviors, but it is still difficult to tailor the behavior to align with a user's specific preferences. Wh…
Brain Surface Reconstruction from MRI Images Based on Segmentation Networks Applying Signed Distance Maps
Heng Fang, Xi Yang, Taichi Kin +1
Whole-brain surface extraction is an essential topic in medical imaging systems as it provides neurosurgeons with a broader view of surgical planning and abnormality detection. To…