activity
20142026
most citedDistributed Methods for Computing Approximate Equilibria

21 citations · 65 across the 25 of their papers we have counts for

collaborators
Showing cs.GTShow all

21 papers · 1 filter

cs.GT2026

Constant Inapproximability for Fisher Markets

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

We study the problem of computing approximate market equilibria in Fisher markets with separable piecewise-linear concave (SPLC) utility functions. In this setting, the problem was…

cs.GT2026

Fisher Markets with Approximately Optimal Bundles and the Need for a PCP Theorem for PPAD

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

We study the problem of computing a competitive equilibrium with approximately optimal bundles in Fisher markets with separable piecewise-linear concave (SPLC) utility functions, m…

cs.GT2026

Distributed Agent-Constrained Truthful Facility Location

Argyrios Deligkas, Panagiotis Kanellopoulos, Alexandros A. Voudouris

We study a distributed facility location problem in which a set of agents, each with a private position on the real line, is partitioned into a collection of fixed, disjoint groups…

cs.GT2024

Agent-Constrained Truthful Facility Location Games

Argyrios Deligkas, Mohammad Lotfi, Alexandros A. Voudouris

We consider a truthful facility location problem in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of faciliti…

cs.GT2023

Truthful Interval Covering

Argyrios Deligkas, Aris Filos-Ratsikas, Alexandros A. Voudouris

We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each asso…

cs.GT2022

Tight Inapproximability for Graphical Games

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied appro…

cs.GT2022★ 1 cited

A Polynomial-Time Algorithm for 1/2-Well-Supported Nash Equilibria in Bimatrix Games

Argyrios Deligkas, Michail Fasoulakis, Evangelos Markakis

Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynom…

cs.GT2022

A Polynomial-Time Algorithm for 1/3-Approximate Nash Equilibria in Bimatrix Games

Argyrios Deligkas, Michail Fasoulakis, Evangelos Markakis

Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of research has focused on polynomial-time algorithms that compute -ap…

cs.GT2021

Heterogeneous Facility Location with Limited Resources

Argyrios Deligkas, Aris Filos-Ratsikas, Alexandros A. Voudouris

We initiate the study of the heterogeneous facility location problem with limited resources. We mainly focus on the fundamental case where a set of agents are positioned in the lin…

cs.GT2020★ 7 cited

Two's Company, Three's a Crowd: Consensus-Halving for a Constant Number of Agents

Argyrios Deligkas, Aris Filos-Ratsikas, Alexandros Hollender

We consider the -Consensus-Halving problem, in which a set of heterogeneous agents aim at dividing a continuous resource into two (not necessarily contiguous) portions…

cs.GT2020

Walrasian Equilibria in Markets with Small Demands

Argyrios Deligkas, Themistoklis Melissourgos, Paul G. Spirakis

We study the complexity of finding a Walrasian equilibrium in markets where the agents have -demand valuations. These valuations are an extension of unit-demand valuations where…

cs.GT2020

Heterogeneous Facility Location Games

Eleftherios Anastasiadis, Argyrios Deligkas

We study heterogeneous -facility location games. In this model there are facilities where each facility serves a different purpose. Thus, the preferences of the agents over…

cs.GT2020

Path Polymatrix Games are PPAD-hard

Argyrios Deligkas, John Fearnley, Rahul Savani

We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with at most twenty actions per player, and path polymatrix game with at most four hundred act…

cs.GT2019

Connected Subgraph Defense Games

Eleni C. Akrida, Argyrios Deligkas, Themistoklis Melissourgos +1

We study a security game over a network played between a and . Every attacker chooses, probabilistically, a node of the network to damage. The defender ch…

cs.GT2018★ 1 cited

Learning Approximately Optimal Contracts

Alon Cohen, Moran Koren, Argyrios Deligkas

In principal-agent models, a principal offers a contract to an agent to perform a certain task. The agent exerts a level of effort that maximizes her utility. The principal is obli…

cs.GT2017

Computing Constrained Approximate Equilibria in Polymatrix Games

Argyrios Deligkas, John Fearnley, Rahul Savani

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph betwee…

cs.GT2016★ 4 cited

Inapproximability Results for Approximate Nash Equilibria

Argyrios Deligkas, John Fearnley, Rahul Savani

We study the problem of finding approximate Nash equilibria that satisfy certain conditions, such as providing good social welfare. In particular, we study the problem -NE -S…

cs.GT2016★ 8 cited

An Empirical Study on Computing Equilibria in Polymatrix Games

Argyrios Deligkas, John Fearnley, Tobenna Peter Igwe +1

The Nash equilibrium is an important benchmark for behaviour in systems of strategic autonomous agents. Polymatrix games are a succinct and expressive representation of multiplayer…

cs.GT2015★ 21 cited

Distributed Methods for Computing Approximate Equilibria

Artur Czumaj, Argyrios Deligkas, Michail Fasoulakis +3

We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same t…

cs.GT2015

Lipschitz Continuity and Approximate Equilibria

Argyrios Deligkas, John Fearnley, Paul Spirakis

In this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff function allows us to provid…

cs.GT2014★ 14 cited

Computing Approximate Nash Equilibria in Polymatrix Games

Argyrios Deligkas, John Fearnley, Rahul Savani +1

In an -Nash equilibrium, a player can gain at most by unilaterally changing his behaviour. For two-player (bimatrix) games with payoffs in , the best-known achieva…