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20142023
most citedReal-Time RGB-D Camera Pose Estimation in Novel Scenes using a Relocalisation Cascade

87 citations · 344 across the 19 of their papers we have counts for

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21 papers · 1 filter

cs.CV2023★ 1 cited

BlendFields: Few-Shot Example-Driven Facial Modeling

Kacper Kania, Stephan J. Garbin, Andrea Tagliasacchi +5

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven…

cs.CV2023

Dynamic Point Fields

Sergey Prokudin, Qianli Ma, Maxime Raafat +2

Recent years have witnessed significant progress in the field of neural surface reconstruction. While the extensive focus was put on volumetric and implicit approaches, a number of…

cs.CV2022★ 10 cited

DigiFace-1M: 1 Million Digital Face Images for Face Recognition

Gwangbin Bae, Martin de La Gorce, Tadas Baltrusaitis +5

State-of-the-art face recognition models show impressive accuracy, achieving over 99.8% on Labeled Faces in the Wild (LFW) dataset. Such models are trained on large-scale datasets…

cs.CV2022★ 2 cited

3D face reconstruction with dense landmarks

Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt +11

Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces mo…

cs.CV2021

Learning to Fit Morphable Models

Vasileios Choutas, Federica Bogo, Jingjing Shen +1

Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR…

cs.CV2021

FastNeRF: High-Fidelity Neural Rendering at 200FPS

Stephan J. Garbin, Marek Kowalski, Matthew Johnson +2

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints.…

cs.CV2020★ 3 cited

SPSG: Self-Supervised Photometric Scene Generation from RGB-D Scans

Angela Dai, Yawar Siddiqui, Justus Thies +2

We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a s…

cs.CV2019

ViewAL: Active Learning with Viewpoint Entropy for Semantic Segmentation

Yawar Siddiqui, Julien Valentin, Matthias Nießner

We propose ViewAL, a novel active learning strategy for semantic segmentation that exploits viewpoint consistency in multi-view datasets. Our core idea is that inconsistencies in m…

cs.CV2019★ 27 cited

Multiview Aggregation for Learning Category-Specific Shape Reconstruction

Srinath Sridhar, Davis Rempe, Julien Valentin +2

We investigate the problem of learning category-specific 3D shape reconstruction from a variable number of RGB views of previously unobserved object instances. Most approaches for…

cs.CV2019

Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation

He Wang, Srinath Sridhar, Jingwei Huang +3

The goal of this paper is to estimate the 6D pose and dimensions of unseen object instances in an RGB-D image. Contrary to "instance-level" 6D pose estimation tasks, our problem as…

cs.CV2018★ 16 cited

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering

Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang +14

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given…

cs.CV2018★ 87 cited

Real-Time RGB-D Camera Pose Estimation in Novel Scenes using a Relocalisation Cascade

Tommaso Cavallari, Stuart Golodetz, Nicholas A. Lord +4

Camera pose estimation is an important problem in computer vision. Common techniques either match the current image against keyframes with known poses, directly regress the pose, o…

cs.CV2018★ 13 cited

StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction

Sameh Khamis, Sean Fanello, Christoph Rhemann +3

This paper presents StereoNet, the first end-to-end deep architecture for real-time stereo matching that runs at 60 fps on an NVidia Titan X, producing high-quality, edge-preserved…

cs.CV2018★ 9 cited

ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems

Yinda Zhang, Sameh Khamis, Christoph Rhemann +7

In this paper we present ActiveStereoNet, the first deep learning solution for active stereo systems. Due to the lack of ground truth, our method is fully self-supervised, yet it p…

cs.CV2017★ 14 cited

Backtracking Regression Forests for Accurate Camera Relocalization

Lili Meng, Jianhui Chen, Frederick Tung +3

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure, and loop closure detection. Recent…

cs.CV2017★ 2 cited

Exploiting Points and Lines in Regression Forests for RGB-D Camera Relocalization

Lili Meng, Frederick Tung, James J. Little +2

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure and loop closure detection. Recent…

cs.CV2017★ 13 cited

On-the-Fly Adaptation of Regression Forests for Online Camera Relocalisation

Tommaso Cavallari, Stuart Golodetz, Nicholas A. Lord +3

Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techn…

cs.CV2016

Learning to Navigate the Energy Landscape

Julien Valentin, Angela Dai, Matthias Nießner +4

In this paper, we present a novel and efficient architecture for addressing computer vision problems that use `Analysis by Synthesis'. Analysis by synthesis involves the minimizati…

cs.CV2016

Joint Object-Material Category Segmentation from Audio-Visual Cues

Anurag Arnab, Michael Sapienza, Stuart Golodetz +4

It is not always possible to recognise objects and infer material properties for a scene from visual cues alone, since objects can look visually similar whilst being made of very d…

cs.CV2015★ 83 cited

SemanticPaint: A Framework for the Interactive Segmentation of 3D Scenes

Stuart Golodetz, Michael Sapienza, Julien P. C. Valentin +9

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system,…

cs.CV2014★ 27 cited

A Framework for the Volumetric Integration of Depth Images

Victor Adrian Prisacariu, Olaf Kähler, Ming Ming Cheng +5

Volumetric models have become a popular representation for 3D scenes in recent years. One of the breakthroughs leading to their popularity was KinectFusion, where the focus is on 3…