3 papers
cs.AI2019
General Board Game Playing for Education and Research in Generic AI Game Learning
Wolfgang Konen
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run c…
stat.ML2019
SACOBRA with Online Whitening for Solving Optimization Problems with High Conditioning
Samineh Bagheri, Wolfgang Konen, Thomas Bäck
Real-world optimization problems often have expensive objective functions in terms of cost and time. It is desirable to find near-optimal solutions with very few function evaluatio…
cs.CV2016
Illumination-invariant image mosaic calculation based on logarithmic search
Wolfgang Konen
This technical report describes an improved image mosaicking algorithm. It is based on Jain's logarithmic search algorithm [Jain 1981] which is coupled to the method of Kourogi (19…