16 citations · 18 across the 3 of their papers we have counts for
4 papers
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen, Maria Kaselimi, Sam Snodgrass +12
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…
The Dota 2 Bot Competition
Jose M. Font, Tobias Mahlmann
Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination a…
Accelerating Empowerment Computation with UCT Tree Search
Christoph Salge, Christian Guckelsberger, Rodrigo Canaan +1
Models of intrinsic motivation present an important means to produce sensible behaviour in the absence of extrinsic rewards. Applications in video games are varied, and range from…
Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
Anders Drachen, Matthew Yancey, John Maguire +5
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments,…