4 papers
GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting
Zexu Huang, Min Xu, Stuart Perry
Recent developments in 3D reconstruction and neural rendering have significantly propelled the capabilities of photo-realistic 3D scene rendering across various academic and indust…
DET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting
Zexu Huang, Min Xu, Stuart Perry
3D Gaussian Splatting (3DGS) represents a significant advancement in the field of efficient and high-fidelity novel view synthesis. Despite recent progress, achieving accurate geom…
StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting
Zexu Huang, Min Xu, Stuart Perry
Recent advancements in 3D reconstruction coupled with neural rendering techniques have greatly improved the creation of photo-realistic 3D scenes, influencing both academic researc…
Efficient Neural Implicit Representation for 3D Human Reconstruction
Zexu Huang, Sarah Monazam Erfani, Siying Lu +1
High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving…