activity
20162023
most citedNeural Volumes: Learning Dynamic Renderable Volumes from Images

680 citations · 1.1k across the 13 of their papers we have counts for

collaborators

14 papers

cs.CV2023★ 5 cited

AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation

Thu Nguyen-Phuoc, Gabriel Schwartz, Yuting Ye +2

This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct opti…

cs.CV2023

MEGANE: Morphable Eyeglass and Avatar Network

Junxuan Li, Shunsuke Saito, Tomas Simon +3

Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometri…

cs.CV2023★ 1 cited

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

Shun Iwase, Shunsuke Saito, Tomas Simon +7

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a tea…

cs.CV2022★ 1 cited

NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animation

Ziyan Wang, Giljoo Nam, Tuur Stuyck +6

The capture and animation of human hair are two of the major challenges in the creation of realistic avatars for the virtual reality. Both problems are highly challenging, because…

cs.CV2022★ 50 cited

Multiface: A Dataset for Neural Face Rendering

Cheng-hsin Wuu, Ningyuan Zheng, Scott Ardisson +28

Photorealistic avatars of human faces have come a long way in recent years, yet research along this area is limited by a lack of publicly available, high-quality datasets covering…

cs.CV2021

HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture

Ziyan Wang, Giljoo Nam, Tuur Stuyck +4

Capturing and rendering life-like hair is particularly challenging due to its fine geometric structure, the complex physical interaction and its non-trivial visual appearance.Yet,…

cs.CV2021

Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality

Amin Jourabloo, Baris Gecer, Fernando De la Torre +7

Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D…

cs.GR2021★ 2 cited

Mixture of Volumetric Primitives for Efficient Neural Rendering

Stephen Lombardi, Tomas Simon, Gabriel Schwartz +3

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with o…

cs.CV2021★ 22 cited

PVA: Pixel-aligned Volumetric Avatars

Amit Raj, Michael Zollhoefer, Tomas Simon +4

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality…

cs.CV2020★ 11 cited

Learning Compositional Radiance Fields of Dynamic Human Heads

Ziyan Wang, Timur Bagautdinov, Stephen Lombardi +4

Photorealistic rendering of dynamic humans is an important ability for telepresence systems, virtual shopping, synthetic data generation, and more. Recently, neural rendering metho…

cs.CV2020

State of the Art on Neural Rendering

Ayush Tewari, Ohad Fried, Justus Thies +16

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic imag…

cs.GR2019★ 680 cited

Neural Volumes: Learning Dynamic Renderable Volumes from Images

Stephen Lombardi, Tomas Simon, Jason Saragih +3

Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occ…

cs.GR2018★ 300 cited

Deep Appearance Models for Face Rendering

Stephen Lombardi, Jason Saragih, Tomas Simon +1

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representat…

cs.CV2016★ 3 cited

Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Images

Stephen Lombardi, Ko Nishino

Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable informa…