212 citations · 217 across the 4 of their papers we have counts for
5 papers
IPSME- Idempotent Publish/Subscribe Messaging Environment
Kim Nevelsteen, Martin Wehlou
The integration (interoperability) of highly disparate systems is an open topic of research in many domains. A common approach for getting two highly disparate systems to be intero…
Distributed Technology-Sustained Pervasive Applications
Kim J. L. Nevelsteen
Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are…
Comparing Properties of Massively Multiplayer Online Worlds and the Internet of Things
Kim J. L. Nevelsteen, Theo Kanter, Rahim Rahmani
With the rise of the Internet of Things (IoT), this means recognizing the need for architectures to handle billions of devices and their interactions. A virtual world engine at the…
Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse
Kim J. L. Nevelsteen
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture…
Spatiotemporal Modeling of a Pervasive Game
Kim J. L. Nevelsteen
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integr…