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20162022
most citedNeural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering

65 citations · 208 across the 17 of their papers we have counts for

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22 papers · 1 filter

cs.CV202165 cited

Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering

Youngjoong Kwon, Dahun Kim, Duygu Ceylan +1

In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem…

cs.CV2021

Contact-Aware Retargeting of Skinned Motion

Ruben Villegas, Duygu Ceylan, Aaron Hertzmann +2

This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the…

cs.CV2021

CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds

Eric-Tuan Lê, Minhyuk Sung, Duygu Ceylan +3

Representing human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans,…

cs.CV2021

Stochastic Scene-Aware Motion Prediction

Mohamed Hassan, Duygu Ceylan, Ruben Villegas +4

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans…

cs.CV20213 cited

Task-Generic Hierarchical Human Motion Prior using VAEs

Jiaman Li, Ruben Villegas, Duygu Ceylan +4

A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human p…

cs.CV20211 cited

A Deep Emulator for Secondary Motion of 3D Characters

Mianlun Zheng, Yi Zhou, Duygu Ceylan +1

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-bas…