activity
20162026
most citedDiff-DAC: Distributed Actor-Critic for Average Multitask Deep Reinforcement Learning

29 citations · 80 across the 11 of their papers we have counts for

collaborators

12 papers

cs.LG2026

Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games

Somjit Nath, Abdelhak Lemkhenter, Pallavi Choudhury +4

Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations.…

cs.LG2026

When Does Predictive Inverse Dynamics Outperform Behavior Cloning?

Lukas Schäfer, Pallavi Choudhury, Abdelhak Lemkhenter +10

Behavior cloning (BC) is a practical offline imitation learning method, but it often fails when expert demonstrations are limited. Recent works have introduced a class of architect…

cs.AI2025

Adapting a World Model for Trajectory Following in a 3D Game

Marko Tot, Shu Ishida, Abdelhak Lemkhenter +10

Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In complex envir…

cs.AI2023★ 23 cited

Imitating Human Behaviour with Diffusion Models

Tim Pearce, Tabish Rashid, Anssi Kanervisto +8

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human be…

cs.LG2021★ 2 cited

Fully Distributed Actor-Critic Architecture for Multitask Deep Reinforcement Learning

Sergio Valcarcel Macua, Ian Davies, Aleksi Tukiainen +1

We propose a fully distributed actor-critic architecture, named Diff-DAC, with application to multitask reinforcement learning (MRL). During the learning process, agents communicat…

cs.LG2019★ 2 cited

Compatible features for Monotonic Policy Improvement

Marcin B. Tomczak, Sergio Valcarcel Macua, Enrique Munoz de Cote +1

Recent policy optimization approaches have achieved substantial empirical success by constructing surrogate optimization objectives. The Approximate Policy Iteration objective (Sch…