5 papers
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
Minkwan Kim, Yoonsang Lee
We propose FreeMusco, a motion-free framework that jointly learns latent representations and control policies for musculoskeletal characters. By leveraging the musculoskeletal mode…
B2F: End-to-End Body-to-Face Motion Generation with Style Reference
Bokyung Jang, Eunho Jung, Yoonsang Lee
Human motion naturally integrates body movements and facial expressions, forming a unified perception. If a virtual character's facial expression does not align well with its body…
TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking
Geuntae Park, Jiwon Yi, Taehyun Rhee +2
We present TouchWalker, a real-time system for controlling full-body avatar locomotion using finger-walking gestures on a touchscreen. The system comprises two main components: Tou…
Scoop-and-Toss: Dynamic Object Collection for Quadrupedal Systems
Minji Kang, Chanwoo Baek, Yoonsang Lee
Quadruped robots have made significant advances in locomotion, extending their capabilities from controlled environments to real-world applications. Beyond movement, recent work ha…
PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
Minsu Kim, Eunho Jung, Yoonsang Lee
We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills--such as dribbling, trapping, moving, and kic…