collaborators

17 papers

cs.CV2026

ViDS: Video Diffusion Shader using 3D Face Tracking

Wenbo Ji, Davide Davoli, Zhe Chen +3

We introduce ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation. We first reconstruct the identity-specific 3D…

cs.CV2026

Head Avatars with Dynamic Explicit Hair

Vanessa Sklyarova, Haonan Chen, Berna Kabadayi +8

We present DynHair, a novel method for tracking and modeling dynamic hair for human head avatars. From video input, we reconstruct a dynamic head avatar with an explicit strand-bas…

cs.GR2026

How to Build Digital Humans? From Priors to Photorealistic Avatars

Wojciech Zielonka, Tobias Kirschstein, Timo Bolkart +8

This state-of-the-art report provides an overview of controllable 3D human avatar creation. We describe current 3D avatar systems, which typically consist of three stages: (i) lear…

cs.CV2026

Face Anything: 4D Face Reconstruction from Any Image Sequence

Umut Kocasari, Simon Giebenhain, Richard Shaw +1

Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur s…

cs.CV2026

GeomHair: Reconstruction of Hair Strands from Colorless 3D Scans

Rachmadio Noval Lazuardi, Artem Sevastopolsky, Egor Zakharov +2

We propose a novel method that reconstructs hair strands directly from colorless 3D scans by leveraging multi-modal hair orientation extraction. Hair strand reconstruction is a fun…

cs.CV2026

PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing

Antonio Oroz, Matthias Nießner, Tobias Kirschstein

We present PercHead, a model for single-image 3D head reconstruction and disentangled 3D editing - two tasks that are inherently challenging due to ambiguity in plausible explanati…