activity
20162019
most citedA Machine-Learning Item Recommendation System for Video Games

48 citations · 138 across the 6 of their papers we have counts for

collaborators

6 papers

cs.LG2019★ 4 cited

Network of Evolvable Neural Units: Evolving to Learn at a Synaptic Level

Paul Bertens, Seong-Whan Lee

Although Deep Neural Networks have seen great success in recent years through various changes in overall architectures and optimization strategies, their fundamental underlying des…

stat.ML2018★ 48 cited

A Machine-Learning Item Recommendation System for Video Games

Paul Bertens, Anna Guitart, Pei Pei Chen +1

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information o…

cs.DB2018★ 35 cited

Game Data Mining Competition on Churn Prediction and Survival Analysis using Commercial Game Log Data

EunJo Lee, Yoonjae Jang, DuMim Yoon +14

Game companies avoid sharing their game data with external researchers. Only a few research groups have been granted limited access to game data so far. The reluctance of these com…

stat.ML2017★ 45 cited

Games and Big Data: A Scalable Multi-Dimensional Churn Prediction Model

Paul Bertens, Anna Guitart, África Periáñez

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thu…

stat.ML2017★ 5 cited

Forecasting Player Behavioral Data and Simulating in-Game Events

Anna Guitart, Pei Pei Chen, Paul Bertens +1

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to en…

cs.LG2016★ 1 cited

Rank Ordered Autoencoders

Paul Bertens

A new method for the unsupervised learning of sparse representations using autoencoders is proposed and implemented by ordering the output of the hidden units by their activation v…