activity
20162021
most citedHow to select and use tools? : Active Perception of Target Objects Using Multimodal Deep Learning

50 citations · 82 across the 6 of their papers we have counts for

collaborators
Showing cs.ROShow all

9 papers · 1 filter

cs.RO2021

Binary Neural Network in Robotic Manipulation: Flexible Object Manipulation for Humanoid Robot Using Partially Binarized Auto-Encoder on FPGA

Satoshi Ohara, Tetsuya Ogata, Hiromitsu Awano

A neural network based flexible object manipulation system for a humanoid robot on FPGA is proposed. Although the manipulations of flexible objects using robots attract ever increa…

cs.RO202150 cited

How to select and use tools? : Active Perception of Target Objects Using Multimodal Deep Learning

Namiko Saito, Tetsuya Ogata, Satoshi Funabashi +2

Selection of appropriate tools and use of them when performing daily tasks is a critical function for introducing robots for domestic applications. In previous studies, however, ad…

cs.RO202119 cited

Embodying Pre-Trained Word Embeddings Through Robot Actions

Minori Toyoda, Kanata Suzuki, Hiroki Mori +2

We propose a promising neural network model with which to acquire a grounded representation of robot actions and the linguistic descriptions thereof. Properly responding to various…

cs.RO202111 cited

Spatial Attention Point Network for Deep-learning-based Robust Autonomous Robot Motion Generation

Hideyuki Ichiwara, Hiroshi Ito, Kenjiro Yamamoto +2

Deep learning provides a powerful framework for automated acquisition of complex robotic motions. However, despite a certain degree of generalization, the need for vast amounts of…

cs.RO2020

Transferable Task Execution from Pixels through Deep Planning Domain Learning

Kei Kase, Chris Paxton, Hammad Mazhar +2

While robots can learn models to solve many manipulation tasks from raw visual input, they cannot usually use these models to solve new problems. On the other hand, symbolic planni…

cs.RO2020

HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation

Pin-Chu Yang, Mohammed Al-Sada, Chang-Chieh Chiu +6

Japanese character figurines are popular and have pivot position in Otaku culture. Although numerous robots have been developed, less have focused on otaku-culture or on embodying…