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cs.CV2025

TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer

Yang Liu, Chuanchen Luo, Zimo Tang +6

Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for…

cs.CV2025

GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation

Ruitong Gan, Junran Peng, Yang Liu +3

Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameter…

cs.CV2025

VGGT-X: When VGGT Meets Dense Novel View Synthesis

Yang Liu, Chuanchen Luo, Zimo Tang +2

We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, cu…

cs.CV2025

End-to-End Driving with Online Trajectory Evaluation via BEV World Model

Yingyan Li, Yuqi Wang, Yang Liu +3

End-to-end autonomous driving has achieved remarkable progress by integrating perception, prediction, and planning into a fully differentiable framework. Yet, to fully realize its…

cs.CV2025

CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes

Yang Liu, Chuanchen Luo, Zhongkai Mao +2

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately represent…

cs.CV2024

CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

Yang Liu, He Guan, Chuanchen Luo +4

The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-…