6 papers · 1 filter
TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer
Yang Liu, Chuanchen Luo, Zimo Tang +6
Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for…
GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation
Ruitong Gan, Junran Peng, Yang Liu +3
Planes are fundamental primitives of 3D sences, especially in man-made environments such as indoor spaces and urban streets. Representing these planes in a structured and parameter…
VGGT-X: When VGGT Meets Dense Novel View Synthesis
Yang Liu, Chuanchen Luo, Zimo Tang +2
We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, cu…
End-to-End Driving with Online Trajectory Evaluation via BEV World Model
Yingyan Li, Yuqi Wang, Yang Liu +3
End-to-end autonomous driving has achieved remarkable progress by integrating perception, prediction, and planning into a fully differentiable framework. Yet, to fully realize its…
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
Yang Liu, Chuanchen Luo, Zhongkai Mao +2
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately represent…
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Yang Liu, He Guan, Chuanchen Luo +4
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-…