11 papers · 1 filter
CameraAnything: Refilming Videos with Arbitrary Camera Control
Yixuan Li, Yanhong Zeng, Ka Leong Cheng +11
We introduce CameraAnything, the first unified framework for camera controlled video editing that enables joint control of both intrinsic and extrinsic camera parameters. Existing…
WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
Hanlin Wang, Hao Ouyang, Qiuyu Wang +10
We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing wo…
CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives
Yihao Meng, Zichen Liu, Hao Ouyang +11
Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing…
Benchmarking PhD-Level Coding in 3D Geometric Computer Vision
Wenyi Li, Renkai Luo, Yue Yu +5
AI-assisted coding has rapidly reshaped software practice and research workflows, yet today's models still struggle to produce correct code for complex 3D geometric vision. If mode…
Advancing Open-source World Models
Robbyant Team, Zelin Gao, Qiuyu Wang +21
We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It…
The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text
Hanlin Wang, Hao Ouyang, Qiuyu Wang +12
We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only…