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From the 1 of 64 linked papers with an AI index.

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20242026
most citedLaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning

1 citations · 1 across the 25 of their papers we have counts for

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cs.GR2026

Patchwork: A compact representation for 3D polygonal shapes

Ruichen Zheng, Biao Zhang, Michael Birsak +2

We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mat…

cs.GR2026

OMEGA-Avatar: One-shot Modeling of 360° Gaussian Avatars

Zehao Xia, Yiqun Wang, Zhengda Lu +3

Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method shoul…

cs.GR2025

Human Geometry Distribution for 3D Animation Generation

Xiangjun Tang, Biao Zhang, Peter Wonka

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data.…

cs.GR2025

T2Bs: Text-to-Character Blendshapes via Video Generation

Jiahao Luo, Chaoyang Wang, Michael Vasilkovsky +8

We present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-…

cs.GR2025

V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video

Jianqi Chen, Biao Zhang, Xiangjun Tang +1

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on pr…

cs.GR2025

efunc: An Efficient Function Representation without Neural Networks

Biao Zhang, Peter Wonka

Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this…