activity
20132023
most citedEnd-to-End Multimodal Emotion Recognition using Deep Neural Networks

755 citations · 2.7k across the 91 of their papers we have counts for

collaborators
Showing 2022Show all

12 papers · 1 filter

cs.CL2022★ 1 cited

Automatic Emotion Modelling in Written Stories

Lukas Christ, Shahin Amiriparian, Manuel Milling +2

Telling stories is an integral part of human communication which can evoke emotions and influence the affective states of the audience. Automatically modelling emotional trajectori…

cs.SD2022★ 1 cited

Fast Yet Effective Speech Emotion Recognition with Self-distillation

Zhao Ren, Thanh Tam Nguyen, Yi Chang +1

Speech emotion recognition (SER) is the task of recognising human's emotional states from speech. SER is extremely prevalent in helping dialogue systems to truly understand our emo…

cs.LG2022

Propagating Variational Model Uncertainty for Bioacoustic Call Label Smoothing

Georgios Rizos, Jenna Lawson, Simon Mitchell +5

We focus on using the predictive uncertainty signal calculated by Bayesian neural networks to guide learning in the self-same task the model is being trained on. Not opting for cos…

cs.SD2022

Audio Barlow Twins: Self-Supervised Audio Representation Learning

Jonah Anton, Harry Coppock, Pancham Shukla +1

The Barlow Twins self-supervised learning objective requires neither negative samples or asymmetric learning updates, achieving results on a par with the current state-of-the-art w…

cs.SD2022★ 4 cited

Dynamic Restrained Uncertainty Weighting Loss for Multitask Learning of Vocal Expression

Meishu Song, Zijiang Yang, Andreas Triantafyllopoulos +6

We propose a novel Dynamic Restrained Uncertainty Weighting Loss to experimentally handle the problem of balancing the contributions of multiple tasks on the ICML ExVo 2022 Challen…

cs.SD2022★ 1 cited

The ACM Multimedia 2022 Computational Paralinguistics Challenge: Vocalisations, Stuttering, Activity, & Mosquitoes

Björn W. Schuller, Anton Batliner, Shahin Amiriparian +12

The ACM Multimedia 2022 Computational Paralinguistics Challenge addresses four different problems for the first time in a research competition under well-defined conditions: In the…

cs.SD2022★ 3 cited

Self Supervised Adversarial Domain Adaptation for Cross-Corpus and Cross-Language Speech Emotion Recognition

Siddique Latif, Rajib Rana, Sara Khalifa +2

Despite the recent advancement in speech emotion recognition (SER) within a single corpus setting, the performance of these SER systems degrades significantly for cross-corpus and…

cs.SD2022

An Overview & Analysis of Sequence-to-Sequence Emotional Voice Conversion

Zijiang Yang, Xin Jing, Andreas Triantafyllopoulos +3

Emotional voice conversion (EVC) focuses on converting a speech utterance from a source to a target emotion; it can thus be a key enabling technology for human-computer interaction…

cs.SD2022★ 3 cited

Continuous-Time Audiovisual Fusion with Recurrence vs. Attention for In-The-Wild Affect Recognition

Vincent Karas, Mani Kumar Tellamekala, Adria Mallol-Ragolta +2

In this paper, we present our submission to 3rd Affective Behavior Analysis in-the-wild (ABAW) challenge. Learningcomplex interactions among multimodal sequences is critical to rec…

cs.SD2022

Climate Change & Computer Audition: A Call to Action and Overview on Audio Intelligence to Help Save the Planet

Björn W. Schuller, Alican Akman, Yi Chang +6

Among the seventeen Sustainable Development Goals (SDGs) proposed within the 2030 Agenda and adopted by all the United Nations member states, the 13 SDG is a call for action…

cs.SD2022★ 1 cited

Audio Self-supervised Learning: A Survey

Shuo Liu, Adria Mallol-Ragolta, Emilia Parada-Cabeleiro +5

Inspired by the humans' cognitive ability to generalise knowledge and skills, Self-Supervised Learning (SSL) targets at discovering general representations from large-scale data wi…

cs.SD2022

Predicting Sex and Stroke Success -- Computer-aided Player Grunt Analysis in Tennis Matches

Lukas Stappen, Manuel Milling, Valentin Munst +2

Professional athletes increasingly use automated analysis of meta- and signal data to improve their training and game performance. As in other related human-to-human research field…