3 papers
cs.CV2025
Gradient-Driven Natural Selection for Compact 3D Gaussian Splatting
Xiaobin Deng, Qiuli Yu, Changyu Diao +2
3DGS employs a large number of Gaussian primitives to fit scenes, resulting in substantial storage and computational overhead. Existing pruning methods rely on manually designed cr…
cs.CV2025
Efficient Density Control for 3D Gaussian Splatting
Xiaobin Deng, Changyu Diao, Min Li +2
3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs…
cs.CV2025
Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
Xiaobin Deng, Changyu Diao, Min Li +2
Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In…