activity
20162026
most citedUsing the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

25 citations · 42 across the 8 of their papers we have counts for

collaborators

8 papers

cs.HC2026★ 25 cited

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games

Thiago Porcino, Erick Oliveira Rodrigues, Alexandre Silva +2

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is accessible to everyone. Whil…

cs.GR2026★ 2 cited

A real time lighting technique for procedurally generated 2d isometric game terrains

Érick Oliveira Rodrigues, Esteban Clua

This work proposes an automatic real time lighting technique for procedurally generated isometric maps. The scenario is generated from a string seed and the proposed lighting syste…

cs.CV2023★ 5 cited

Line Art Colorization of Fakemon using Generative Adversarial Neural Networks

Erick Oliveira Rodrigues, Esteban Clua, Giovani Bernardes Vitor

This work proposes a complete methodology to colorize images of Fakemon, anime-style monster-like creatures. In addition, we propose algorithms to extract the line art from coloriz…

cs.CV2021

Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality

Bruno Augusto Dorta Marques, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro +1

The representation of consistent mixed reality (XR) environments requires adequate real and virtual illumination composition in real-time. Estimating the lighting of a real scenari…

cs.HC2020★ 3 cited

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments

Thiago Porcino, Esteban Clua, Daniela Trevisan +2

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the m…

cs.HC2016★ 2 cited

Minimizing cyber sickness in head mounted display systems: design guidelines and applications

Thiago M. Porcino, Esteban W. Clua, Cristina N. Vasconcelos +2

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While…