25 citations · 33 across the 4 of their papers we have counts for
4 papers
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games
Thiago Porcino, Erick Oliveira Rodrigues, Alexandre Silva +2
Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is accessible to everyone. Whil…
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments
Thiago Porcino, Esteban Clua, Daniela Trevisan +2
Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the m…
Notes on Pervasive Virtuality
Luis Valente, Bruno Feijo, Alexandre Ribeiro Silva +1
This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through…
Live-action Virtual Reality Games
Luis Valente, Esteban Clua, Alexandre Ribeiro Silva +1
This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awa…