118 citations · 119 across the 2 of their papers we have counts for
4 papers
Negative Effects of Gamification in Education Software: Systematic Mapping and Practitioner Perceptions
Clauvin Almeida, Marcos Kalinowski, Anderson Uchoa +1
Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To pro…
A Note on Process Modelling: Combining Situation Calculus and Petri Nets
Edirlei Soares de Lima, Antonio L. Furtado, Bruno Feijó +1
The situation calculus logic model is convenient for modelling the actions that can occur in an information system application. The interplay of pre-conditions and post-conditions…
Notes on Pervasive Virtuality
Luis Valente, Bruno Feijo, Alexandre Ribeiro Silva +1
This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through…
Live-action Virtual Reality Games
Luis Valente, Esteban Clua, Alexandre Ribeiro Silva +1
This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awa…