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20152023
most citedAction-Conditional Video Prediction using Deep Networks in Atari Games

439 citations · 1.3k across the 23 of their papers we have counts for

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14 papers · 1 filter

cs.LG2023★ 2 cited

Deep Reinforcement Learning with Plasticity Injection

Evgenii Nikishin, Junhyuk Oh, Georg Ostrovski +4

A growing body of evidence suggests that neural networks employed in deep reinforcement learning (RL) gradually lose their plasticity, the ability to learn from new data; however,…

cs.LG2022★ 10 cited

In-context Reinforcement Learning with Algorithm Distillation

Michael Laskin, Luyu Wang, Junhyuk Oh +11

We propose Algorithm Distillation (AD), a method for distilling reinforcement learning (RL) algorithms into neural networks by modeling their training histories with a causal seque…

cs.LG2021

Introducing Symmetries to Black Box Meta Reinforcement Learning

Louis Kirsch, Sebastian Flennerhag, Hado van Hasselt +3

Meta reinforcement learning (RL) attempts to discover new RL algorithms automatically from environment interaction. In so-called black-box approaches, the policy and the learning a…

cs.LG2021★ 5 cited

Discovery of Options via Meta-Learned Subgoals

Vivek Veeriah, Tom Zahavy, Matteo Hessel +6

Temporal abstractions in the form of options have been shown to help reinforcement learning (RL) agents learn faster. However, despite prior work on this topic, the problem of disc…

cs.LG2020★ 6 cited

Balancing Constraints and Rewards with Meta-Gradient D4PG

Dan A. Calian, Daniel J. Mankowitz, Tom Zahavy +4

Deploying Reinforcement Learning (RL) agents to solve real-world applications often requires satisfying complex system constraints. Often the constraint thresholds are incorrectly…

cs.LG2020★ 36 cited

Meta-Gradient Reinforcement Learning with an Objective Discovered Online

Zhongwen Xu, Hado van Hasselt, Matteo Hessel +3

Deep reinforcement learning includes a broad family of algorithms that parameterise an internal representation, such as a value function or policy, by a deep neural network. Each a…

cs.LG2020★ 62 cited

Discovering Reinforcement Learning Algorithms

Junhyuk Oh, Matteo Hessel, Wojciech M. Czarnecki +4

Reinforcement learning (RL) algorithms update an agent's parameters according to one of several possible rules, discovered manually through years of research. Automating the discov…

cs.LG2018★ 40 cited

Generative Adversarial Self-Imitation Learning

Yijie Guo, Junhyuk Oh, Satinder Singh +1

This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past…

cs.LG2018★ 58 cited

Contingency-Aware Exploration in Reinforcement Learning

Jongwook Choi, Yijie Guo, Marcin Moczulski +4

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate t…

cs.LG2018★ 29 cited

Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

Sungryull Sohn, Junhyuk Oh, Honglak Lee

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and th…

cs.LG2018★ 27 cited

Many-Goals Reinforcement Learning

Vivek Veeriah, Junhyuk Oh, Satinder Singh

All-goals updating exploits the off-policy nature of Q-learning to update all possible goals an agent could have from each transition in the world, and was introduced into Reinforc…

cs.LG2018★ 140 cited

Self-Imitation Learning

Junhyuk Oh, Yijie Guo, Satinder Singh +1

This paper proposes Self-Imitation Learning (SIL), a simple off-policy actor-critic algorithm that learns to reproduce the agent's past good decisions. This algorithm is designed t…

cs.LG2018★ 35 cited

Unicorn: Continual Learning with a Universal, Off-policy Agent

Daniel J. Mankowitz, Augustin Žídek, André Barreto +7

Some real-world domains are best characterized as a single task, but for others this perspective is limiting. Instead, some tasks continually grow in complexity, in tandem with the…

cs.LG2015★ 439 cited

Action-Conditional Video Prediction using Deep Networks in Atari Games

Junhyuk Oh, Xiaoxiao Guo, Honglak Lee +2

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal…