9 citations · 17 across the 3 of their papers we have counts for
7 papers
Improving the performance of early-stage software startups: Design and creativity viewpoints
Juhani Risku
Over the last 20 years, a very large number of startups have been launched, ranging from mobile application and game providers to enormous corporations that have started as tiny st…
Software startup education: gamifying growth hacking
Kai-Kristian Kemell, Polina Feshchenko, Joonas Himmanen +9
Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner expert…
Business Model Canvas Should Pay More Attention to the Software Startup Team
Kai-Kristian Kemell, Atte Elonen, Mari Suoranta +12
Business Model Canvas (BMC) is a tool widely used to describe startup business models. Despite the various business aspects described, BMC pays a little emphasis on team-related fa…
The Essence Theory of Software Engineering - Large-Scale Classroom Experiences from 450+ Software Engineering BSc Students
Kai-Kristian Kemell, Anh Nguyen-Duc, Xiaofeng Wang +2
Software Engineering as an industry is highly diverse in terms of development methods and practices. Practitioners employ a myriad of methods and tend to further tailor them by e.g…
Gamifying the Escape from the Engineering Method Prison - An Innovative Board Game to Teach the Essence Theory to Future Project Managers and Software Engineers
Kai-Kristian Kemell, Juhani Risku, Arthur Evensen +6
Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence…
Essencery - A Tool for Essentializing Software Engineering Practices
Arthur Evensen, Kai-Kristian Kemell, Xiaofeng Wang +2
Software Engineering practitioners work using highly diverse methods and practices, and general theories in software engineering are lacking. One attempt at creating a common groun…