3 citations · 4 across the 2 of their papers we have counts for
2 papers
cs.HC2023★ 1 cited
A Virtual Reality Game to Improve Physical and Cognitive Acuity
Blooma John, Ramanathan Subramanian, Jayan Chirayath Kurian
We present the Virtual Human Benchmark (VHB) game to evaluate and improve physical and cognitive acuity. VHB simulates in 3D the BATAK lightboard game, which is designed to improve…
cs.CY2016★ 3 cited
A Conceptual Framework to Assess the Effectiveness of Rubric Tool
Phil Smith, Mohan John Blooma, Jayan Kurian
Rubrics are being used in a wide variety of disciplines in higher education to evaluate assessments and provide feedback to students. Rubrics are traditionally implemented as paper…