activity
20142023
most citedSqueezeNet: AlexNet-level accuracy with 50x fewer parameters and <0.5MB model size

6.5k citations · 10.4k across the 118 of their papers we have counts for

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Showing cs.LGShow all

27 papers · 1 filter

cs.LG2023★ 14 cited

Towards Foundation Models for Scientific Machine Learning: Characterizing Scaling and Transfer Behavior

Shashank Subramanian, Peter Harrington, Kurt Keutzer +4

Pre-trained machine learning (ML) models have shown great performance for a wide range of applications, in particular in natural language processing (NLP) and computer vision (CV).…

cs.LG2021★ 2 cited

Differentiable NAS Framework and Application to Ads CTR Prediction

Ravi Krishna, Aravind Kalaiah, Bichen Wu +4

Neural architecture search (NAS) methods aim to automatically find the optimal deep neural network (DNN) architecture as measured by a given objective function, typically some comb…

cs.LG2021

Invariant Information Bottleneck for Domain Generalization

Bo Li, Yifei Shen, Yezhen Wang +6

Invariant risk minimization (IRM) has recently emerged as a promising alternative for domain generalization. Nevertheless, the loss function is difficult to optimize for nonlinear…

cs.LG2021★ 2 cited

Improving Context-Based Meta-Reinforcement Learning with Self-Supervised Trajectory Contrastive Learning

Bernie Wang, Simon Xu, Kurt Keutzer +2

Meta-reinforcement learning typically requires orders of magnitude more samples than single task reinforcement learning methods. This is because meta-training needs to deal with mo…

cs.LG2020★ 18 cited

BeBold: Exploration Beyond the Boundary of Explored Regions

Tianjun Zhang, Huazhe Xu, Xiaolong Wang +4

Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. To guide exploration, previous work makes extensive use of intrinsic reward (IR).…

cs.LG2020★ 19 cited

Multi-Agent Collaboration via Reward Attribution Decomposition

Tianjun Zhang, Huazhe Xu, Xiaolong Wang +4

Recent advances in multi-agent reinforcement learning (MARL) have achieved super-human performance in games like Quake 3 and Dota 2. Unfortunately, these techniques require orders-…