activity
20162023
most citedThe Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation

91 citations · 160 across the 15 of their papers we have counts for

collaborators

16 papers

cs.HC2023

Augmented Reality in Service of Human Operations on the Moon: Insights from a Virtual Testbed

Leonie Becker, Tommy Nilsson, Paul Topf Aguiar de Medeiros +1

Future astronauts living and working on the Moon will face extreme environmental conditions impeding their operational safety and performance. While it has been suggested that Augm…

cs.HC2023★ 16 cited

Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study

Tommy Nilsson, Flavie Rometsch, Leonie Becker +7

Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been…

cs.HC2023

Telerobotic Mars Mission for Lava Tube Exploration and Examination of Life

Hanjo Schnellbaecher, Florian Dufresne, Tommy Nilsson +5

The general profile and overarching goal of this proposed mission is to pioneer potentially highly beneficial (even vital) and cost-effective techniques for the future human coloni…

cs.HC2023

Categorisation of future applications for Augmented Reality in human lunar exploration

Paul Topf Aguiar de Medeiros, Paul Njayou, Flavie Rometsch +3

The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and eff…

cs.HC2022★ 1 cited

Electroencephalography (EEG), electromyography (EMG) and eye-tracking for astronaut training and space exploration

Leonie Becker, Tommy Nilsson, Aidan Cowley

The ongoing push to send humans back to the Moon and to Mars is giving rise to a wide range of novel technical solutions in support of prospective astronaut expeditions. Against th…

cs.HC2022

Holistic Outpost Design for Lunar Lava Tubes

Anna Vock, Tommy Nilsson

As the space industry continues its rapid development, humanity is poised to expand beyond Low Earth Orbit (LEO), seeking to establish permanent presence on the Moon and beyond. Wh…

cs.HC2022★ 10 cited

Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case Study

Tommy Nilsson, Flavie Rometsch, Andrea E. M. Casini +7

The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to vi…

cs.HC2020★ 5 cited

Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home

Tommy Nilsson, Joel E. Fischer, Andy Crabtree +3

UbiComp has been envisioned to bring about a future dominated by calm computing technologies making our everyday lives ever more convenient. Yet the same vision has also attracted…

cs.HC2019★ 9 cited

Immersive virtual worlds: Multi-sensory virtual environments for health and safety training

Glyn Lawson, Emily Shaw, Tessa Roper +3

Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a hi…

cs.HC2019★ 24 cited

Breaching the Future: Understanding Human Challenges of Autonomous Systems for the Home

Tommy Nilsson, Andy Crabtree, Joel Fischer +1

The domestic environment is a key area for the design and deployment of autonomous systems. Yet research indicates their adoption is already being hampered by a variety of critical…

cs.HC2019★ 91 cited

The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation

Emily Shaw, Tessa Roper, Tommy Nilsson +3

Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting…

cs.HC2017★ 1 cited

I Probe, Therefore I Am: Designing a Virtual Journalist with Human Emotions

Kevin K. Bowden, Tommy Nilsson, Christine P. Spencer +3

By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the…

cs.HC2017★ 1 cited

Smart Spaces: Challenges and Opportunities of BLE-Centered Mobile Systems for Public Environments

Tommy Nilsson

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE…

cs.HC2016

Exploring the Pathways of Adaptation an Avatar 3D Animation Procedures and Virtual Reality Arenas in Research of Human Courtship Behaviour and Sexual Reactivity in Psychological Research

Jakub Binter, Kateřina Klapilová, Tereza Zikánová +8

There are many reasons for utilising 3D animation and virtual reality in sexuality research. Apart from providing a mean with which to (re)experience certain situations there are f…

cs.HC2016★ 2 cited

Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration

Tommy Nilsson, Alan Blackwell, Carl Hogsden +1

BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and…

cs.HC2016

Applying Seamful Design in Location-based Mobile Museum Applications

Tommy Nilsson, Carl Hogsden, Charith Perera +4

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of pow…