91 citations · 160 across the 15 of their papers we have counts for
16 papers
Augmented Reality in Service of Human Operations on the Moon: Insights from a Virtual Testbed
Leonie Becker, Tommy Nilsson, Paul Topf Aguiar de Medeiros +1
Future astronauts living and working on the Moon will face extreme environmental conditions impeding their operational safety and performance. While it has been suggested that Augm…
Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
Tommy Nilsson, Flavie Rometsch, Leonie Becker +7
Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been…
Telerobotic Mars Mission for Lava Tube Exploration and Examination of Life
Hanjo Schnellbaecher, Florian Dufresne, Tommy Nilsson +5
The general profile and overarching goal of this proposed mission is to pioneer potentially highly beneficial (even vital) and cost-effective techniques for the future human coloni…
Categorisation of future applications for Augmented Reality in human lunar exploration
Paul Topf Aguiar de Medeiros, Paul Njayou, Flavie Rometsch +3
The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and eff…
Electroencephalography (EEG), electromyography (EMG) and eye-tracking for astronaut training and space exploration
Leonie Becker, Tommy Nilsson, Aidan Cowley
The ongoing push to send humans back to the Moon and to Mars is giving rise to a wide range of novel technical solutions in support of prospective astronaut expeditions. Against th…
Holistic Outpost Design for Lunar Lava Tubes
Anna Vock, Tommy Nilsson
As the space industry continues its rapid development, humanity is poised to expand beyond Low Earth Orbit (LEO), seeking to establish permanent presence on the Moon and beyond. Wh…
Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case Study
Tommy Nilsson, Flavie Rometsch, Andrea E. M. Casini +7
The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to vi…
Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home
Tommy Nilsson, Joel E. Fischer, Andy Crabtree +3
UbiComp has been envisioned to bring about a future dominated by calm computing technologies making our everyday lives ever more convenient. Yet the same vision has also attracted…
Immersive virtual worlds: Multi-sensory virtual environments for health and safety training
Glyn Lawson, Emily Shaw, Tessa Roper +3
Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a hi…
Breaching the Future: Understanding Human Challenges of Autonomous Systems for the Home
Tommy Nilsson, Andy Crabtree, Joel Fischer +1
The domestic environment is a key area for the design and deployment of autonomous systems. Yet research indicates their adoption is already being hampered by a variety of critical…
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation
Emily Shaw, Tessa Roper, Tommy Nilsson +3
Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting…
I Probe, Therefore I Am: Designing a Virtual Journalist with Human Emotions
Kevin K. Bowden, Tommy Nilsson, Christine P. Spencer +3
By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the…
Smart Spaces: Challenges and Opportunities of BLE-Centered Mobile Systems for Public Environments
Tommy Nilsson
The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE…
Exploring the Pathways of Adaptation an Avatar 3D Animation Procedures and Virtual Reality Arenas in Research of Human Courtship Behaviour and Sexual Reactivity in Psychological Research
Jakub Binter, Kateřina Klapilová, Tereza Zikánová +8
There are many reasons for utilising 3D animation and virtual reality in sexuality research. Apart from providing a mean with which to (re)experience certain situations there are f…
Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration
Tommy Nilsson, Alan Blackwell, Carl Hogsden +1
BLE (Bluetooth Low Energy) is a new wireless communication technology that, thanks to reduced power consumption, promises to facilitate communication between computing devices and…
Applying Seamful Design in Location-based Mobile Museum Applications
Tommy Nilsson, Carl Hogsden, Charith Perera +4
The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of pow…