activity
20122022
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 894 across the 5 of their papers we have counts for

collaborators

5 papers

cs.SE2022

PSI Draft Specification

Mark Reid, James Montgomery, Barry Drake +1

This document presents the draft specification for delivering machine learning services over HTTP, developed as part of the Protocols and Structures for Inference project, which co…

cs.LG2018★ 693 cited

Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…

cs.CV2018★ 16 cited

Pooling is neither necessary nor sufficient for appropriate deformation stability in CNNs

Avraham Ruderman, Neil C. Rabinowitz, Ari S. Morcos +1

Many of our core assumptions about how neural networks operate remain empirically untested. One common assumption is that convolutional neural networks need to be stable to small t…

stat.ML2016★ 168 cited

Model-Free Episodic Control

Charles Blundell, Benigno Uria, Alexander Pritzel +6

State of the art deep reinforcement learning algorithms take many millions of interactions to attain human-level performance. Humans, on the other hand, can very quickly exploit hi…

cs.LG2012★ 17 cited

Tighter Variational Representations of f-Divergences via Restriction to Probability Measures

Avraham Ruderman, Mark Reid, Dario Garcia-Garcia +1

We show that the variational representations for f-divergences currently used in the literature can be tightened. This has implications to a number of methods recently proposed bas…