1 citations · 1 across the 2 of their papers we have counts for
2 papers
cs.HC2025
Can You Keep Calm?: Adaptive Gameplay using Heart Rate as a Controller
Md Mosharaf Hossan, Rifat Ara Tasnim, Farjana Z Eishita
Serious games for health are designed with specific health objectives and are increasingly being used in mental health interventions. Leveraging sensor equipped handheld devices su…
cs.HC2025★ 1 cited
Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention
Md Mosharaf Hossan, Rifat Ara Tasnim, Farjana Z Eishita
Mysophobia, or the fear of germs, is a prevalent anxiety disorder that significantly impacts daily life. This study investigates the potential of a gamified virtual reality (VR) in…