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20162024
most citedExtended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities

135 citations · 147 across the 8 of their papers we have counts for

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Showing cs.HCShow all

7 papers · 1 filter

cs.HC2024

On the Evaluation of Procedural Level Generation Systems

Oliver Withington, Michael Cook, Laurissa Tokarchuk

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, gen…

cs.HC2024★ 2 cited

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

Sebastian Berns, Vanessa Volz, Laurissa Tokarchuk +2

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similar…

cs.HC2023★ 5 cited

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

Oliver Withington, Laurissa Tokarchuk

Expressive Range Analysis (ERA), an approach for visualising the output of Procedural Content Generation (PCG) systems, is widely used within PCG research to evaluate and compare g…

cs.HC2022★ 1 cited

Visualising Generative Spaces Using Convolutional Neural Network Embeddings

Oliver Withington, Laurissa Tokarchuk

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternativ…

cs.HC2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

Oliver Withington, Laurissa Tokarchuk

The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues fo…

cs.HC2021★ 135 cited

Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities

Jack Ratcliffe, Francesco Soave, Nick Bryan-Kinns +2

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. Ho…

cs.HC2018★ 4 cited

Finding Dory in the Crowd: Detecting Social Interactions using Multi-Modal Mobile Sensing

Kleomenis Katevas, Katrin Hänsel, Richard Clegg +3

Remembering our day-to-day social interactions is challenging even if you aren't a blue memory challenged fish. The ability to automatically detect and remember these types of inte…