7 papers · 1 filter
Development of a wearable haptic game interface
Jacques Foottit, Dave Brown, Stefan Marks +1
This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines…
Social Play Spaces for Active Community Engagement
Jenna Gavin, Ben Kenobi, Andy M. Connor
This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-locate…
Augmented Body: Changing Interactive Body Play
Matthew Martin, James Charlton, Andy M. Connor
This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in b…
An Intuitive Tangible Game Controller
Jacques Foottit, Dave Brown, Stefan Marks +1
This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the…
Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data
Stefan Marks, Javier E. Estevez, Andy M. Connor
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR he…
Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction
Jenna Gavin, Andy M. Connor
This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way…