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cs.HC2016

Development of a wearable haptic game interface

Jacques Foottit, Dave Brown, Stefan Marks +1

This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines…

cs.HC2016

Social Play Spaces for Active Community Engagement

Jenna Gavin, Ben Kenobi, Andy M. Connor

This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-locate…

cs.HC2016

Augmented Body: Changing Interactive Body Play

Matthew Martin, James Charlton, Andy M. Connor

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in b…

cs.HC2016

An Intuitive Tangible Game Controller

Jacques Foottit, Dave Brown, Stefan Marks +1

This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the…

cs.HC2016

Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data

Stefan Marks, Javier E. Estevez, Andy M. Connor

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR he…

cs.HC2016

Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction

Jenna Gavin, Andy M. Connor

This paper suggests that recent developments in video game technology have occurred in parallel to play being moved from public into private spaces, which has had impact on the way…