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researcher

A. Connor

35 papers hereh-index 171.2k citations102 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author3
  • first author11
  • middle author4
  • last author17

Across the 35 of 35 papers where every author was matched, so the position is known.

fields
  • cs.SE9
  • cs.HC7
  • math.OC7
  • cs.NE4
  • cs.AI2
  • cs.IR2

identity via Semantic Scholar / OpenAlex

activity
20142021
most citedTowards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data

53 citations · 304 across the 33 of their papers we have counts for

collaborators
Showing 2016 · cs.AIShow all

1 paper · 2 filters

cs.AI2016★ 4 cited

Procedural urban environments for FPS games

Jan Kruse, Ricardo Sosa, Andy M. Connor

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, bu…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.