activity
20162026
most citedRelevance of Unsupervised Metrics in Task-Oriented Dialogue for Evaluating Natural Language Generation

182 citations · 326 across the 10 of their papers we have counts for

collaborators

13 papers

cs.AI2026

MemWM: Memory-Augmented Text-Based World Model

Yujun Wang, Tao Zhang, Jinhe Bi +9

World models are increasingly used to support planning in agents by predicting how environment states evolve in response to agent actions. Yet fluent next-state predictions can sti…

cs.CL2022★ 1 cited

Why Exposure Bias Matters: An Imitation Learning Perspective of Error Accumulation in Language Generation

Kushal Arora, Layla El Asri, Hareesh Bahuleyan +1

Current language generation models suffer from issues such as repetition, incoherence, and hallucinations. An often-repeated hypothesis is that this brittleness of generation model…

cs.CL2020

Diverse Keyphrase Generation with Neural Unlikelihood Training

Hareesh Bahuleyan, Layla El Asri

In this paper, we study sequence-to-sequence (S2S) keyphrase generation models from the perspective of diversity. Recent advances in neural natural language generation have made po…

cs.LG2019

A Study of State Aliasing in Structured Prediction with RNNs

Layla El Asri, Adam Trischler

End-to-end reinforcement learning agents learn a state representation and a policy at the same time. Recurrent neural networks (RNNs) have been trained successfully as reinforcemen…

cs.CL2018★ 18 cited

From FiLM to Video: Multi-turn Question Answering with Multi-modal Context

Dat Tien Nguyen, Shikhar Sharma, Hannes Schulz +1

Understanding audio-visual content and the ability to have an informative conversation about it have both been challenging areas for intelligent systems. The Audio Visual Scene-awa…

cs.LG2018★ 5 cited

Towards Solving Text-based Games by Producing Adaptive Action Spaces

Ruo Yu Tao, Marc-Alexandre Côté, Xingdi Yuan +1

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games…

cs.CV2018★ 1 cited

Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction

Alaaeldin El-Nouby, Shikhar Sharma, Hannes Schulz +5

Conditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused on generating a single image from avail…

cs.LG2018★ 93 cited

TextWorld: A Learning Environment for Text-based Games

Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan +10

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play…

cs.CL2017★ 182 cited

Relevance of Unsupervised Metrics in Task-Oriented Dialogue for Evaluating Natural Language Generation

Shikhar Sharma, Layla El Asri, Hannes Schulz +1

Automated metrics such as BLEU are widely used in the machine translation literature. They have also been used recently in the dialogue community for evaluating dialogue response g…

cs.CL2017

A Frame Tracking Model for Memory-Enhanced Dialogue Systems

Hannes Schulz, Jeremie Zumer, Layla El Asri +1

Recently, resources and tasks were proposed to go beyond state tracking in dialogue systems. An example is the frame tracking task, which requires recording multiple frames, one fo…

cs.CL2017★ 21 cited

Frames: A Corpus for Adding Memory to Goal-Oriented Dialogue Systems

Layla El Asri, Hannes Schulz, Shikhar Sharma +5

This paper presents the Frames dataset (Frames is available at http://datasets.maluuba.com/Frames), a corpus of 1369 human-human dialogues with an average of 15 turns per dialogue.…

cs.CL2016★ 5 cited

A Sequence-to-Sequence Model for User Simulation in Spoken Dialogue Systems

Layla El Asri, Jing He, Kaheer Suleman

User simulation is essential for generating enough data to train a statistical spoken dialogue system. Previous models for user simulation suffer from several drawbacks, such as th…

cs.CL2016

Policy Networks with Two-Stage Training for Dialogue Systems

Mehdi Fatemi, Layla El Asri, Hannes Schulz +2

In this paper, we propose to use deep policy networks which are trained with an advantage actor-critic method for statistically optimised dialogue systems. First, we show that, on…