activity
20162021
most citedTowards Better Surgical Instrument Segmentation in Endoscopic Vision: Multi-Angle Feature Aggregation and Contour Supervision

58 citations · 80 across the 6 of their papers we have counts for

collaborators

6 papers

eess.IV2021

Real-time Virtual Intraoperative CT for Image Guided Surgery

Yangming Li, Neeraja Konuthula, Ian M. Humphreys +3

Abstract. Purpose: This paper presents a scheme for generating virtual intraoperative CT scans in order to improve surgical completeness in Endoscopic Sinus Surgeries (ESS). Approa…

cs.LG2021

Real-time Informative Surgical Skill Assessment with Gaussian Process Learning

Yangming Li, Randall Bly, Sarah Akkina +5

Endoscopic Sinus and Skull Base Surgeries (ESSBSs) is a challenging and potentially dangerous surgical procedure, and objective skill assessment is the key components to improve th…

eess.IV2020★ 4 cited

LC-GAN: Image-to-image Translation Based on Generative Adversarial Network for Endoscopic Images

Shan Lin, Fangbo Qin, Yangming Li +3

Intelligent vision is appealing in computer-assisted and robotic surgeries. Vision-based analysis with deep learning usually requires large labeled datasets, but manual data labeli…

cs.CV2020★ 58 cited

Towards Better Surgical Instrument Segmentation in Endoscopic Vision: Multi-Angle Feature Aggregation and Contour Supervision

Fangbo Qin, Shan Lin, Yangming Li +3

Accurate and real-time surgical instrument segmentation is important in the endoscopic vision of robot-assisted surgery, and significant challenges are posed by frequent instrument…

cs.RO2019★ 4 cited

Raven: Open Surgical Robotic Platforms

Yangming Li, Blake Hannaford, Jacob Rosen

The Raven I and the Raven II surgical robots, as open research platforms, have been serving the robotic surgery research community for ten years. The paper 1) briefly presents the…

cs.RO2016★ 14 cited

Simulation Results on Selector Adaptation in Behavior Trees

Blake Hannaford, Danying Hu, Dianmu Zhang +1

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are stati…