143 citations · 251 across the 6 of their papers we have counts for
Showing 2020 · cs.LGShow all
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cs.LG2020★ 6 cited
Exploring Level Blending across Platformers via Paths and Affordances
Anurag Sarkar, Adam Summerville, Sam Snodgrass +2
Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new con…
cs.LG2020★ 7 cited
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass, Anurag Sarkar
Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human c…