97 citations · 228 across the 8 of their papers we have counts for
3 papers · 1 filter
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics
Adam James Summerville, James Ryan, Michael Mateas +1
In this paper, we present a novel approach to natural language understanding that utilizes context-free grammars (CFGs) in conjunction with sequence-to-sequence (seq2seq) deep lear…
The VGLC: The Video Game Level Corpus
Adam James Summerville, Sam Snodgrass, Michael Mateas +1
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniq…
Super Mario as a String: Platformer Level Generation Via LSTMs
Adam Summerville, Michael Mateas
The procedural generation of video game levels has existed for at least 30 years, but only recently have machine learning approaches been used to generate levels without specifying…