18 citations · 18 across the 2 of their papers we have counts for
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cs.AI2016
Path planning with Inventory-driven Jump-Point-Search
Davide Aversa, Sebastian Sardina, Stavros Vassos
In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain…
cs.AI2013
Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report
Davide Aversa, Stavros Vassos
In this paper we propose an architecture for specifying the interaction of non-player characters (NPCs) in the game-world in a way that abstracts common tasks in four main conceptu…