activity
20162026
most citedA privacy-preserving approach to streaming eye-tracking data

87 citations · 152 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

Hidden In Plain Gaze: Gaze Representations as Privacy Controls for Utility and Re-identification Risk in XR

Cory Ilo, Brendan-David John, Doug A. Bowman

Intelligent extended reality (XR) systems increasingly use eye and head tracking to infer user intent, task, and attention, but the same signals can also reveal biometric identity.…

cs.CR2026

EvaluatAR: A Cross-Device Evaluation Framework for Rapid Prototyping of Bystander PETs in AR

Syed Ibrahim Mustafa Shah Bukhari, Matthew Corbett, Bo Ji +1

Augmented Reality (AR) headsets continuously sense their surroundings, capturing nearby bystanders and raising privacy risks. Visual bystander privacy-enhancing technologies (PETs)…

cs.HC2026

EyeSpy: Inferring Eye Gaze via Side-Channel Attacks Against Foveated Rendering

Paul Maynard, Harris Amjad, Camila Molinares +2

While eye tracking provides valuable capabilities for virtual reality, such as gaze interaction and dynamic foveated rendering (DFR), eye-tracking data can inadvertently reveal sen…

cs.HC2023★ 18 cited

Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

Efe Bozkir, Süleyman Özdel, Mengdi Wang +5

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday…

cs.HC2021★ 87 cited

A privacy-preserving approach to streaming eye-tracking data

Brendan David-John, Diane Hosfelt, Kevin Butler +1

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for viola…

cs.HC2020★ 45 cited

The Security-Utility Trade-off for Iris Authentication and Eye Animation for Social Virtual Avatars

Brendan John, Sophie Jörg, Sanjeev Koppal +1

The gaze behavior of virtual avatars is critical to social presence and perceived eye contact during social interactions in Virtual Reality. Virtual Reality headsets are being desi…