18 citations · 42 across the 10 of their papers we have counts for
14 papers
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics
Alan Pedrassoli Chitayat, Florian Block, James Walker +1
Esport games comprise a sizeable fraction of the global games market, and is the fastest growing segment in games. This has given rise to the domain of esports analytics, which use…
Approximating the Manifold Structure of Attributed Incentive Salience from Large Scale Behavioural Data. A Representation Learning Approach Based on Artificial Neural Networks
Valerio Bonometti, Mathieu J. Ruiz, Anders Drachen +1
Incentive salience attribution can be understood as a psychobiological mechanism ascribing relevance to potentially rewarding objects and actions. Despite being an important compon…
Do Influencers Influence? -- Analyzing Players' Activity in an Online Multiplayer Game
Enrica Loria, Johanna Pirker, Anders Drachen +1
In social and online media, influencers have traditionally been understood as highly visible individuals. Recent outcomes suggest that people are likely to mimic influencers' behav…
From Theory to Behaviour: Towards a General Model of Engagement
Valerio Bonometti, Charles Ringer, Mathieu Ruiz +2
Engagement is a fuzzy concept. In the present work we operationalize engagement mechanistically by linking it directly to human behaviour and show that the construct of engagement…
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game
Günter Wallner, Simone Kriglstein, Anders Drachen
Social media has become a major communication channel for communities centered around video games. Consequently, social media offers a rich data source to study online communities…
Time to Die: Death Prediction in Dota 2 using Deep Learning
Adam Katona, Ryan Spick, Victoria Hodge +4
Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome…