4 papers
Geodiffussr: Generative Terrain Texturing with Elevation Fidelity
Tai Inui, Alexander Matsumura, Edgar Simo-Serra
Large-scale terrain generation remains a labor-intensive task in computer graphics. We introduce Geodiffussr, a flow-matching pipeline that synthesizes text-guided texture maps whi…
SoftNash: Entropy-Regularized Nash Games for Non-Fighting Virtual Fixtures
Tai Inui, Jee-Hwan Ryu
Virtual fixtures (VFs) improve precision in teleoperation but often ``fight'' the user, inflating mental workload and eroding the sense of agency. We propose Soft-Nash Virtual Fixt…
MicCheck: Repurposing Off-the-Shelf Pin Microphones for Easy and Low-Cost Contact Sensing
Steven Oh, Tai Inui, Magdeline Kuan +1
Robotic manipulation tasks are contact-rich, yet most imitation learning (IL) approaches rely primarily on vision, which struggles to capture stiffness, roughness, slip, and other…
Seeing Like a Designer Without One: A Study on Unsupervised Slide Quality Assessment via Designer Cue Augmentation
Tai Inui, Steven Oh, Magdeline Kuan
We present an unsupervised slide-quality assessment pipeline that combines seven expert-inspired visual-design metrics (whitespace, colorfulness, edge density, brightness contrast,…