activity
20152023
most citedH-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion

75 citations · 141 across the 15 of their papers we have counts for

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21 papers · 1 filter

cs.CV202322 cited

DreamHuman: Animatable 3D Avatars from Text

Nikos Kolotouros, Thiemo Alldieck, Andrei Zanfir +3

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides i…

cs.CV20221 cited

Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video

Erik Gärtner, Mykhaylo Andriluka, Hongyi Xu +1

We focus on the task of estimating a physically plausible articulated human motion from monocular video. Existing approaches that do not consider physics often produce temporally i…

cs.CV20223 cited

Differentiable Dynamics for Articulated 3d Human Motion Reconstruction

Erik Gärtner, Mykhaylo Andriluka, Erwin Coumans +1

We introduce DiffPhy, a differentiable physics-based model for articulated 3d human motion reconstruction from video. Applications of physics-based reasoning in human motion analys…

cs.CV20228 cited

Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing

Thiemo Alldieck, Mihai Zanfir, Cristian Sminchisescu

We present PHORHUM, a novel, end-to-end trainable, deep neural network methodology for photorealistic 3D human reconstruction given just a monocular RGB image. Our pixel-aligned me…

cs.CV20226 cited

BEHAVE: Dataset and Method for Tracking Human Object Interactions

Bharat Lal Bhatnagar, Xianghui Xie, Ilya A. Petrov +3

Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior ana…

cs.CV20229 cited

HSPACE: Synthetic Parametric Humans Animated in Complex Environments

Eduard Gabriel Bazavan, Andrei Zanfir, Mihai Zanfir +3

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in…