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20112026
most citedCross-Entropy Clustering

76 citations · 257 across the 98 of their papers we have counts for

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Showing 2025 · cs.CVShow all

13 papers · 2 filters

cs.CV2025

From Unlearning to UNBRANDING: A Benchmark for Trademark-Safe Text-to-Image Generation

Dawid Malarz, Filip Manjak, Maciej Zięba +2

The rapid progress of text-to-image diffusion models raises significant concerns regarding the unauthorized reproduction of trademarked content. While prior work targets general co…

cs.CV2025

AEGIS: Preserving privacy of 3D Facial Avatars with Adversarial Perturbations

Dawid Wolkiewicz, Anastasiya Pechko, Przemysław Spurek +1

The growing adoption of photorealistic 3D facial avatars, particularly those utilizing efficient 3D Gaussian Splatting representations, introduces new risks of online identity thef…

cs.CV2025

GaINeR: Geometry-Aware Implicit Network Representation

Weronika Jakubowska, Mikołaj Zieliński, Rafał Tobiasz +4

Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures su…

cs.CV2025

MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging

Kacper Marzol, Ignacy Kolton, Weronika Smolak-Dyżewska +6

Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstructi…

cs.CV2025

UnGuide: Learning to Forget with LoRA-Guided Diffusion Models

Agnieszka Polowczyk, Alicja Polowczyk, Dawid Malarz +4

Recent advances in large-scale text-to-image diffusion models have heightened concerns about their potential misuse, especially in generating harmful or misleading content. This un…

cs.CV2025

Affine-Equivariant Kernel Space Encoding for NeRF Editing

Mikołaj Zieliński, Krzysztof Byrski, Tomasz Szczepanik +2

Neural scene representations achieve high-fidelity rendering by encoding 3D scenes as continuous functions, but their latent spaces are typically implicit and globally entangled, m…

cs.CV2025

HuSc3D: Human Sculpture dataset for 3D object reconstruction

Weronika Smolak-Dyżewska, Dawid Malarz, Grzegorz Wilczyński +4

3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic o…

cs.CV2025

EPIC: Explanation of Pretrained Image Classification Networks via Prototype

Piotr Borycki, Magdalena Trędowicz, Szymon Janusz +4

Explainable AI (XAI) methods generally fall into two categories. Post-hoc approaches generate explanations for pre-trained models and are compatible with various neural network arc…

cs.CV2025★ 2 cited

CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting

Kornel Howil, Joanna Waczyńska, Piotr Borycki +3

Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content.…

cs.CV2025

CEC-MMR: Cross-Entropy Clustering Approach to Multi-Modal Regression

Krzysztof Byrski, Jacek Tabor, Przemysław Spurek +1

In practical applications of regression analysis, it is not uncommon to encounter a multitude of values for each attribute. In such a situation, the univariate distribution, which…

cs.CV2025

REdiSplats: Ray Tracing for Editable Gaussian Splatting

Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…

cs.CV2025

Classifier-free Guidance with Adaptive Scaling

Dawid Malarz, Artur Kasymov, Maciej Zięba +2

Classifier-free guidance (CFG) is an essential mechanism in contemporary text-driven diffusion models. In practice, in controlling the impact of guidance we can see the trade-off b…

cs.CV2025

RaySplats: Ray Tracing based Gaussian Splatting

Krzysztof Byrski, Marcin Mazur, Jacek Tabor +4

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training an…